How to make a text based game in java
In this program, hitting 4 will cause the program to exit despite the loop. What about multiple menus? You can force the user to navigate back down through the previous menu or you can optionally use another loop. Imagine a display2 method. Yes, this looks long and complex.
In reality much of the code is repeated directly from the first display method. The major difference is the while loop inside. The display: is called a label. Labels allow you to break out of code segments easily without complex conditional triggers. In this case, when the user selects case 3, the loop will be broken and thus they will return to their previous menu.
You must be logged in to post a comment. Add a main method to your Menu class. Text based menus can end up being quite interactive despite their appearance. Here's a sample code to merge multiple images into a single image.
There are two versions. The version one is to place two images si Here's a sample code to create various timers. In this code, we make three kinds of timer. Simple timer 2. Normal timer Like stopw Creating Legend of Zelda in Java and my struggle for it.
Ever wondered about how to load multiple images in a folder at the same time? I was trying to load 2D tile images for my game but loading t This is how to display images. The image is still visible even after exporting as jar. Preparation: 1. It may seem petty, but, as janos already pointed out, use a code formatter. Ctrl-Shift-F on a vanilla eclipse is your friend.
Stick to one style throughout a project. You'll have a hard time if you ever want to change anything about the game mechanics. Define and use constants or constant fields or enums for values that won't change. A couple of suggestions on how you could repeat yourself less.
As you observed, a while loop does the check first so the loop is not guaranteed to execute once or more. A do while loop, however, does the check at the end.
This means it's guaranteed to execute at least once:. You could further generalize your player creation code by moving the logic of whether a specific player class is for that player class code into that specific class instance.
For instance,. In this way you completely remove a huge if-then-else or switch statement and can have hundreds of classes that extend AbstractPlayerClass. Player instances would then be created by an abstract factory method that uses those sub-classes of AbstractPlayerClass to create and initialize the Player instance.
Your player creation code would loop over all classes in a specific folder that extend the AbstractPlayerClass until one of them returns true from a call to canCreate "m" ;.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 4 years, 7 months ago. Active 2 years, 7 months ago. Viewed 46k times. Improve this question. Johnsonite Johnsonite 1 1 gold badge 2 2 silver badges 6 6 bronze badges. What do you use to code?
Are you using an IDE or anything? So there is no 'triple-equals' sign. Show 4 more comments. Active Oldest Votes. Rolling the dice To get a random number x in the inclusive range of [] , instead of rand. Chaining conditions These conditions are mutually exclusive, therefore they should be chained with else if rather than using multiple independent if statements: if charclass. Don't repeat yourself There are near-duplicate lines at multiple places.
0コメント